Port to Raspberry Pi Pico W core

Add support for the onboard WiFi chip on the Raspberry Pi Pico W
(RP2040 based ) board using the arduino-pico Arduino core at
https://github.com/earlephilhower/arduino-pico

The PicoW WiFi stack is a mashup of the ESP8266 and ESP32 cores, so
only minimal changes were required.  Defines a new NETWORK_TYPE for
the PicoW.

ESP8266 examples renames to ESP8266_PICO because they all work unmodified
(except for OTA which is handled differently on the Pico)
This commit is contained in:
Earle F. Philhower, III
2023-01-12 09:53:42 -08:00
committed by Markus
parent 323592f622
commit d9a5c629f0
28 changed files with 61 additions and 25 deletions

View File

@@ -85,6 +85,8 @@ void WebSocketsServerCore::begin(void) {
#elif defined(ESP32)
#define DR_REG_RNG_BASE 0x3ff75144
randomSeed(READ_PERI_REG(DR_REG_RNG_BASE));
#elif defined(ARDUINO_ARCH_RP2040)
randomSeed(rp2040.hwrand32());
#else
// TODO find better seed
randomSeed(millis());
@@ -394,7 +396,7 @@ bool WebSocketsServerCore::clientIsConnected(uint8_t num) {
return clientIsConnected(client);
}
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
/**
* get an IP for a client
* @param num uint8_t client id
@@ -439,7 +441,7 @@ WSclient_t * WebSocketsServerCore::newClient(WEBSOCKETS_NETWORK_CLASS * TCPclien
client->tcp->setTimeout(WEBSOCKETS_TCP_TIMEOUT);
#endif
client->status = WSC_HEADER;
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
#ifndef NODEBUG_WEBSOCKETS
IPAddress ip = client->tcp->remoteIP();
#endif
@@ -521,7 +523,7 @@ void WebSocketsServerCore::dropNativeClient(WSclient_t * client) {
}
if(client->tcp) {
if(client->tcp->connected()) {
#if(WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP8266_ASYNC) && (WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP8266_ASYNC) && (WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP32) && (WEBSOCKETS_NETWORK_TYPE != NETWORK_RP2040)
client->tcp->flush();
#endif
client->tcp->stop();
@@ -540,7 +542,7 @@ void WebSocketsServerCore::dropNativeClient(WSclient_t * client) {
* @param client WSclient_t * ptr to the client struct
*/
void WebSocketsServerCore::clientDisconnect(WSclient_t * client) {
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
if(client->isSSL && client->ssl) {
if(client->ssl->connected()) {
client->ssl->flush();
@@ -614,7 +616,7 @@ WSclient_t * WebSocketsServerCore::handleNewClient(WEBSOCKETS_NETWORK_CLASS * tc
if(!client) {
// no free space to handle client
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
#ifndef NODEBUG_WEBSOCKETS
IPAddress ip = tcpClient->remoteIP();
#endif
@@ -639,7 +641,7 @@ WSclient_t * WebSocketsServerCore::handleNewClient(WEBSOCKETS_NETWORK_CLASS * tc
* Handle incoming Connection Request
*/
void WebSocketsServer::handleNewClients(void) {
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
while(_server->hasClient()) {
#endif
@@ -652,7 +654,7 @@ void WebSocketsServer::handleNewClients(void) {
handleNewClient(tcpClient);
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
}
#endif
}
@@ -923,7 +925,7 @@ void WebSocketsServer::begin(void) {
void WebSocketsServer::close(void) {
WebSocketsServerCore::close();
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
_server->close();
#elif(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC)
_server->end();