more proactive vlm agent features
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227
FloatingHUDView.swift
Normal file
227
FloatingHUDView.swift
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// FloatingHUDView.swift — Content for the always-on-top focus HUD panel
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import SwiftUI
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struct FloatingHUDView: View {
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@Environment(SessionManager.self) private var session
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var body: some View {
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VStack(alignment: .leading, spacing: 0) {
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header
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Divider()
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content
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}
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.background(.ultraThinMaterial)
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.clipShape(.rect(cornerRadius: 12))
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.shadow(color: .black.opacity(0.25), radius: 12, x: 0, y: 4)
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.frame(width: 320)
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.animation(.spring(duration: 0.3), value: session.proactiveCard?.id)
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.animation(.spring(duration: 0.3), value: session.isExecuting)
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.animation(.spring(duration: 0.3), value: session.executorOutput?.title)
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}
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// MARK: - Header
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private var header: some View {
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HStack(spacing: 8) {
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Image(systemName: "eye.fill")
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.foregroundStyle(.blue)
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.font(.caption)
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Text(session.activeTask?.title ?? "Focus Session")
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.font(.caption.bold())
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.lineLimit(1)
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Spacer()
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// Pulse dot — green when capturing, orange when executing
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if session.isExecuting {
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Image(systemName: "bolt.fill")
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.font(.caption2)
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.foregroundStyle(.orange)
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} else {
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Circle()
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.fill(session.isCapturing ? Color.green : Color.secondary.opacity(0.4))
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.frame(width: 7, height: 7)
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.overlay(
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Circle()
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.fill(session.isCapturing ? Color.green.opacity(0.3) : .clear)
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.frame(width: 14, height: 14)
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)
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}
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}
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.padding(.horizontal, 14)
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.padding(.vertical, 10)
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}
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// MARK: - Content
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@ViewBuilder
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private var content: some View {
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// Executor output sticky card (highest priority — persists until dismissed)
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if let output = session.executorOutput {
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ExecutorOutputCard(title: output.title, content: output.content) {
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session.executorOutput = nil
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}
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.transition(.move(edge: .top).combined(with: .opacity))
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}
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// Executing spinner
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else if session.isExecuting {
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HStack(spacing: 10) {
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ProgressView()
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.controlSize(.small)
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Text("Executing action…")
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.font(.caption)
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.foregroundStyle(.orange)
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}
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.padding(14)
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.transition(.opacity)
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}
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// Proactive friction card
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else if let card = session.proactiveCard {
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HUDCardView(card: card)
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.transition(.move(edge: .top).combined(with: .opacity))
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}
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// Latest VLM summary (idle state)
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else {
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Text(session.latestVlmSummary ?? "Monitoring your screen…")
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.font(.caption)
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.foregroundStyle(.secondary)
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.fixedSize(horizontal: false, vertical: true)
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.padding(14)
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.transition(.opacity)
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}
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}
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}
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// MARK: - HUD Card (friction + proposed actions)
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private struct HUDCardView: View {
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let card: ProactiveCard
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@Environment(SessionManager.self) private var session
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var body: some View {
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VStack(alignment: .leading, spacing: 10) {
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// Title row
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HStack(alignment: .top, spacing: 8) {
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Image(systemName: card.icon)
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.foregroundStyle(.purple)
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VStack(alignment: .leading, spacing: 3) {
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Text(card.title)
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.font(.caption.bold())
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.foregroundStyle(.purple)
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Text(bodyText)
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.font(.caption)
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.foregroundStyle(.secondary)
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.fixedSize(horizontal: false, vertical: true)
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.lineLimit(3)
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}
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Spacer()
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Button { session.dismissProactiveCard() } label: {
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Image(systemName: "xmark")
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.font(.caption2.bold())
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.foregroundStyle(.secondary)
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}
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.buttonStyle(.plain)
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}
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// Action buttons — only for VLM friction with proposed actions
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if case .vlmFriction(_, _, let actions) = card.source, !actions.isEmpty {
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VStack(alignment: .leading, spacing: 6) {
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ForEach(Array(actions.prefix(2).enumerated()), id: \.offset) { index, action in
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Button {
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session.approveProactiveCard(actionIndex: index)
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} label: {
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VStack(alignment: .leading, spacing: 2) {
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Text(action.label)
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.font(.caption.bold())
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.lineLimit(2)
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.multilineTextAlignment(.leading)
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if let details = action.details, !details.isEmpty {
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Text(details)
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.font(.caption2)
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.foregroundStyle(.purple.opacity(0.7))
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.lineLimit(2)
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.multilineTextAlignment(.leading)
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}
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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.padding(.horizontal, 10)
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.padding(.vertical, 6)
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.background(Color.purple.opacity(0.12))
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.clipShape(.rect(cornerRadius: 8))
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}
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.buttonStyle(.plain)
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.foregroundStyle(.purple)
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}
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Button("Not now — I'm good") { session.dismissProactiveCard() }
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.font(.caption)
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.foregroundStyle(.secondary)
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.buttonStyle(.plain)
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.padding(.top, 2)
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}
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}
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}
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.padding(14)
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.background(Color.purple.opacity(0.07))
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}
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private var bodyText: String {
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switch card.source {
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case .vlmFriction(_, let description, _):
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return description ?? "I noticed something that might be slowing you down."
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case .appSwitchLoop(let apps, let count):
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return "You've switched between \(apps.joined(separator: " ↔ ")) \(count)× — are you stuck?"
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}
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}
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}
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// MARK: - Executor Output Sticky Card
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private struct ExecutorOutputCard: View {
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let title: String
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let content: String
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let onDismiss: () -> Void
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var body: some View {
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VStack(alignment: .leading, spacing: 8) {
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HStack(spacing: 6) {
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Image(systemName: "checkmark.circle.fill")
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.foregroundStyle(.green)
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.font(.caption)
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Text(title)
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.font(.caption.bold())
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.foregroundStyle(.green)
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.lineLimit(1)
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Spacer()
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Button { onDismiss() } label: {
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Image(systemName: "xmark")
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.font(.caption2.bold())
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.foregroundStyle(.secondary)
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}
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.buttonStyle(.plain)
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}
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ScrollView {
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Text(content)
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.font(.caption)
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.foregroundStyle(.primary)
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.fixedSize(horizontal: false, vertical: true)
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.frame(maxWidth: .infinity, alignment: .leading)
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}
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.frame(maxHeight: 120)
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Button("Dismiss") { onDismiss() }
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.font(.caption)
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.foregroundStyle(.secondary)
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.buttonStyle(.plain)
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.frame(maxWidth: .infinity, alignment: .trailing)
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}
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.padding(14)
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.background(Color.green.opacity(0.07))
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}
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}
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