first commit
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5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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8
.vscode/extensions.json
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8
.vscode/extensions.json
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{
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"recommendations": [
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"pioarduino.pioarduino-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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3
CMakeLists.txt
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3
CMakeLists.txt
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cmake_minimum_required(VERSION 3.16.0)
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(EMG_Arm)
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37
include/README
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37
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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5
partitions.csv
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5
partitions.csv
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# Name, Type, SubType, Offset, Size, Flags
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nvs, data, nvs, , 0x4000,
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otadata, data, ota, , 0x2000,
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phy_init, data, phy, , 0x1000,
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factory, app, factory, , 30M,
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13
platformio.ini
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13
platformio.ini
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[env:esp32-s3-devkitc1-n16r16]
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platform = https://github.com/pioarduino/platform-espressif32/releases/download/stable/platform-espressif32.zip
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board = esp32-s3-devkitc1-n16r16
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framework = espidf
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; 1. Override Flash Size for Uploading
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board_upload.flash_size = 32MB
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board_upload.maximum_size = 33554432
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; 2. Point to a custom partition table (Required to actually USE the 32MB)
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; If you don't have this file yet, create a blank file named partitions.csv
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; and I can give you the content for it.
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board_build.partitions = partitions.csv
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2446
sdkconfig.esp32-s3-devkitc1-n16r16
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2446
sdkconfig.esp32-s3-devkitc1-n16r16
Normal file
File diff suppressed because it is too large
Load Diff
2251
sdkconfig.esp32-s3-devkitc1-n16r16.old
Normal file
2251
sdkconfig.esp32-s3-devkitc1-n16r16.old
Normal file
File diff suppressed because it is too large
Load Diff
6
src/CMakeLists.txt
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6
src/CMakeLists.txt
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@@ -0,0 +1,6 @@
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# This file was automatically generated for projects
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# without default 'CMakeLists.txt' file.
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FILE(GLOB_RECURSE app_sources ${CMAKE_SOURCE_DIR}/src/*.*)
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idf_component_register(SRCS ${app_sources})
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1
src/main.c
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1
src/main.c
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void app_main() {}
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11
test/README
Normal file
11
test/README
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@@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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